LDD Dev Log 2 – The Inspiration for the game
Hello dear readers. For this second dev log on Laser Disco Defenders I am going to go into more depth with what inspired the gameplay, design and overall aesthetic of the game.
Do Your Research
When I was a kid I read an interview with Carl Barks, the cartoonist who created Scrooge McDuck. It fascinated me how many different and creative locations his story always took place in and as he explained in that interview it was all down to first researching the area or subject the story was about. Whenever I start on a new project I therefore spend a lot of time on research.
Okay so this is a spoof of Space Disco/Techno but the first time I saw Zlad a couple of years ago I knew I had to make a game this kind of crazy and silly mood. It’s in all likelihood what inspired me to theme the original jam prototype around Disco. The crazy thing is this is a parody and it’s not that far of from what Space Disco looked like! Here’s Zlad:
And here’s a live recording of the french group Rockets!
The costumes in Sarah Silverman’s video for “I Lost My Heart to a Starship Trooper” are also pretty hilarious.
What I love most about these music videos is how sincere these people are about wearing silvery glittery outfits and singing about space, well except for Zlad of course.
Movie & TV References
Soul Train was a TV show that throughout the 70s covered Disco music and played a big part in the culture surrounding it. It inspired some of the outfits and animations for the characters in the game.
The sci-fi space opera influence was mainly derived from watching trailers of late 70s sci-fi movies. I didn’t pick Star Wars simply because it’s too much of a thing on it’s own but there was a lot of hilarious knock offs that came out in it’s wake that was worth taking inspiration from. Most prominent is Star Crash who starred no other than The Hoff!
In Buck Rogers, arguably the space opera most inspired by disco, they even have this scene were everyone is dancing with disco balls on their hands:
Visual References & Mood Guide
Besides videos I also scoured the internet for images I could use to convey to the people who would do the art and music for the game. All of this was put into a mood guide so I could easily explain to someone what kind of mood I was going for by sending them a link to that document. This turned out to work really well so it’s definitely something I will do on my next project.